Is EA At Fault For PS3 Features Being Blocked?

Posted by darkpower On August - 27 - 2009

electronic-arts-ea-logoA recent update by Super_Secret about the Playstation 3 feature issue has mentioned the following:

Some of you people could really do with learning to read. I specifically said it was NOT Activision. I thought I gave enough hints as to who it was without directly stating it, but I guess not, so lets try this again, except we’ll make it interesting. Here lies the answers, lets see who is clever enough to figure it out?

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As for those curious as to why I would call the whistle on this, tell me good sir, what would you do? You have a vested interest in the company you work for and you see this other company constantly getting in the way. Oh sure, on the outside everyone’s all buddy-buddy, but that’s just good business. And that’s what it boils down to – business. Why fix something that doesn’t need to be fixed when you can just **** over everyone else and get away with it? You know Sony isn’t going to make a huge fuss, they can’t afford to alienate publishers and developers (especially HUGE ones), not when Microsoft and Nintendo are happy to welcome them with open arms. Still, all our hard work and it just gets pissed down the drain because one company can’t be bothered doing some support? I ask you again – what would you do?

Oh and I appreciate all of you guys trying to spread this around, I hope that they’ll back track and enable that feature for as many titles as they can eventually, but don’t be surprised if Sony themselves denies this, after all their priority is to maintain good ties with publishers and developers.

Now, you probably wondering what all that coded BS is within that thing. Sounds like gobbily gook, right?

Enter PS3Center.net, who has apparently figured out that the gibberish is actually Base 32 code, and when translated, says something VERY interesting (and where EA comes into this story):

“It’s not Activision. It’s not Ubisoft. It’s not Capcom. It’s not Insomniac. It’s not Konami. It’s not Take 2. It’s not Midway. It’s not Squaresoft. are wE All getting the picture yet? One point I want to reiterate – there’s a difference between the games that didn’t work with in-game XMB and the games that DID work with in-game XMB but DIDN’T work well with custom soundtracks, so stop picking out the ones that simply didn’t do in-game XMB. Also, it wasn’t just ONE game that caused this, either. Although one title does come to mind and it wasn’t even what you or I would call a “Big” game. I’ll give you a hint: HPatOofP.”

What’s “HPatOofP”. Apparently PS3Center had that figured out, too: Harry Potter and the Order of the Phoenix. The game is published by EA.

This is why EA is in the center of the controversy, and why you see both our denouncement of what’s going on over on the EA Forums, and why suspicions are rampant. Coupled with the fact that Super_Secret is not just some random N4G poster looking for a laugh. He’s gotten everything about the PS3 Slim and FW 3.0 correct, so he seems to know what is going on over there at Sony.

I have tried e-mailing EA to get an answer (and this time, I think we, or SOMEONE else who’s been all over this story, will, since this one seems to be catching some fire right now). Let’s just hope this is an exaggeration or something that was a misunderstanding or whatever, because if it’s a correct assessment, then all hell will, and SHOULD, break loose (though keep in mind our denouncement about certain tactics).

[SOURCE]

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